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Quickstart

PentaTile logo

PentaTile is a Godot 4.6 addon centered on one node: PentaTileMapLayer. You paint with Godot's normal set_cell() and erase_cell() APIs; the layer generates autotiled visuals through its layout Resource.

Fast path

  1. Copy addons/penta_tile/ into a Godot 4.6 project.
  2. Enable the plugin in Project > Project Settings > Plugins.
  3. Add a PentaTileMapLayer node to a scene.
  4. Pick a PentaTileLayout Resource in the layout property.
  5. Leave tile_set empty to use the layout's bundled fallback art, or assign your own TileSet that matches the selected layout.
  6. Paint with Godot's TileMap tools or call set_cell() from code.

For the shipped example, open res://addons/penta_tile/demo/penta_tile_demo.tscn.

Local checks

The test suite lives outside the addon package:

.\tests\run_tests.ps1 -NoPause

On Linux or CI:

bash tests/run_tests.sh