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Project Settings

Mimic registers settings under Project > Project Settings > Mimic Multiplayer.

Godot does not currently expose description text for custom settings added through ProjectSettings.add_property_info(), so this page is the user-facing reference for setting meanings.

Setting Reference

Settings marked Advanced are hidden unless Advanced Settings is enabled in Project Settings.

Setting Default Visibility Meaning
mimic_multiplayer/connection/transport ENet Basic Selects Offline, ENet, WebSocket, or WebRTC (Unsupported). Offline and WebRTC do not start network peers in the current MVP.
mimic_multiplayer/connection/editor_auto_connect Disabled Basic Editor-only startup action for editor-launched runs. Values are Disabled, Server Then Client, Client, and Server. Exported builds ignore this setting.
mimic_multiplayer/connection/address 127.0.0.1 Basic Default client address used by Mimic.start_client().
mimic_multiplayer/connection/port 15490 Basic Server/client port. Must be between 1 and 65535.
mimic_multiplayer/connection/max_clients 32 Basic Maximum ENet clients accepted by Mimic.start_server().
mimic_multiplayer/connection/bind_address * Advanced Local bind address for server sockets and ENet client local binding.
mimic_multiplayer/enet/channel_count 0 Advanced ENet channel count passed to ENet server/client creation.
mimic_multiplayer/enet/in_bandwidth 0 Advanced ENet incoming bandwidth limit in bytes per second. 0 means unlimited.
mimic_multiplayer/enet/out_bandwidth 0 Advanced ENet outgoing bandwidth limit in bytes per second. 0 means unlimited.
mimic_multiplayer/enet/client_local_port 0 Advanced Local port used by ENet clients. 0 lets Godot choose an ephemeral port.
mimic_multiplayer/websocket/client_use_tls false Basic Builds wss:// client URLs instead of ws:// when the address is not already a full WebSocket URL.
mimic_multiplayer/websocket/path empty Advanced Optional path appended to generated WebSocket client URLs. Ignored when the address already starts with ws:// or wss://.
mimic_multiplayer/websocket/handshake_timeout 3.0 Advanced WebSocket handshake timeout in seconds.
mimic_multiplayer/port_forwarding/enabled false Basic Tries UPnP port forwarding when hosting.
mimic_multiplayer/port_forwarding/delete_mapping_on_stop true Advanced Deletes owned UPnP mappings when networking stops.
mimic_multiplayer/port_forwarding/query_external_address true Advanced Asks the UPnP gateway for its external address after mapping.
mimic_multiplayer/port_forwarding/protocol Transport Default Advanced Chooses mapped protocol: UDP for ENet, TCP for WebSocket, or an explicit TCP/UDP override.
mimic_multiplayer/port_forwarding/duration 7200 Advanced UPnP mapping lease duration in seconds. 0 requests a permanent mapping.
mimic_multiplayer/port_forwarding/discover_timeout_ms 2000 Advanced UPnP discovery timeout in milliseconds.
mimic_multiplayer/port_forwarding/discover_ttl 2 Advanced UPnP discovery time-to-live hop count.
mimic_multiplayer/debug/log_level Warning Basic Controls Mimic log output. Values are All, Warning, Error, and None. Log lines include a source tag with caller details when GDScript call stacks are available.

Connection

Use ENet for native local testing and native builds. Use WebSocket when browser clients need to connect. ENet is not available in web exports, and WebRTC signaling is not implemented yet.

address is only used by client startup. port is used by both server and client startup unless a method call passes an override.

Bind Address

The bind address controls which local interface server sockets use. The default * lets Godot bind normally. For local-only smoke tests, pass or set 127.0.0.1.

WebSocket URLs

If address already starts with ws:// or wss://, Mimic treats it as a full URL and does not append path.

Port Forwarding

UPnP discovery and port mapping run in a background thread so hosting does not block the main thread. Port forwarding depends on the user's router, network, and platform. Treat it as a convenience for local testing, not a guaranteed matchmaking or NAT traversal solution.