MimicSync¶
MimicSync is the visible per-entity synchronization component for Mimic networked scenes.
It intentionally subclasses Godot's MultiplayerSynchronizer, so you can keep using Godot's native SceneReplicationConfig workflow for property replication.
Basic Setup¶
- Add
MimicSyncas a child of the node you want to sync. - Set or confirm its
root_path. - Assign a
SceneReplicationConfig. - Choose the properties Godot should replicate.
Current Scope¶
Runtime property replication is still Godot's native MultiplayerSynchronizer behavior. Mimic does not yet replace MultiplayerSpawner or perform automatic dynamic spawning in the current connection MVP.
API¶
See the generated MimicSync API reference.