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MimicSync

MimicSync is the visible per-entity synchronization component for Mimic networked scenes.

It intentionally subclasses Godot's MultiplayerSynchronizer, so you can keep using Godot's native SceneReplicationConfig workflow for property replication.

Basic Setup

  1. Add MimicSync as a child of the node you want to sync.
  2. Set or confirm its root_path.
  3. Assign a SceneReplicationConfig.
  4. Choose the properties Godot should replicate.

Current Scope

Runtime property replication is still Godot's native MultiplayerSynchronizer behavior. Mimic does not yet replace MultiplayerSpawner or perform automatic dynamic spawning in the current connection MVP.

API

See the generated MimicSync API reference.