MimicConnector¶
MimicConnector is reserved for future built-in connection UI. It is the intended home for a drag-and-drop form with address, port, Host, Join, and Stop controls.
It does not start networking automatically. Configure editor-only startup behavior with Project Settings instead:
mimic_multiplayer/connection/editor_auto_connect = Disabled
mimic_multiplayer/connection/editor_auto_connect = Server Then Client
mimic_multiplayer/connection/editor_auto_connect = Client
mimic_multiplayer/connection/editor_auto_connect = Server
Exported builds should start connections from game code or UI.
Button UI¶
Until MimicConnector renders controls, wire your own buttons directly to the Mimic singleton:
func _on_host_pressed() -> void:
Mimic.start_server()
func _on_join_pressed() -> void:
Mimic.start_client()
func _on_stop_pressed() -> void:
Mimic.stop()
API¶
See the generated MimicConnector API reference.